Well my work is complete and i must say i am happy with my final outcomes!
My original intention was to complete three idents which would be ten seconds each, but i was only able to complete two. Even though i did not complete my goal, i realized that i would rather have two pieces of work which were complete to a high standard then three which were only fairly good.
I have had an interesting journey throughout this project and i have learned a lot of things in which i shall need to experiment on dueing the christmas holidays. My main one is to be able to model and rig and character, i have found this to be the hardest thing through my time at Ravensbourne. I brought the Adobe Maya character rigging book which Steve said would be a great help, but even though i was trying the use the guide lines, i found it difficult as i was not able to read the book before hand. I am going to set myself some goals in which i hope i can achieve.
Since last year i think i have taken a big step with animation, timing in particular. I am really proud of my timing in my first animation with the sheep drumming. I thought this would be quite a hard thing to do as there was a lot of drumming to be done so quickly. When animating i first had the sheep reacting rather violent towards the drums, with his arms taking big strides. But once i played my work through play blast i found he was moving so quickly that you could not really see him hitting the drums, so i calmed him down as if he was playing a little softer which worked out better for an animation piece. I also done a test where the symbols were moving as he him them, but this took away attention from the sheep as they were constrantly moving up and down due to the fast drum beat.
If you remember seeing the video i took the audio from you would have realized that he had a rather big drum set with around five symbols on there own. I could have modeled a bigger drum set but there were other things to think about, such as, would i be able to do a lot more movement with a bigger set and would it take away attention from the sheep as there would be more crowding him. I should have made one extra symbol next to the main one as he is repeatedly one symbol throughout most of the animation which looks sightly odd.
One of the things i wish i had changed was the background. I had it this way because i wanted to keep to a black and white theme but right towards the end i was not to keen on it. I would have gone about it a better way. If i were to change it i would have made him look as though he was on a stage with a dark background but with really bright spot lights to give the impression that he was doing a performace. As i have really enjoyed doing this project i am thinking of changing a few things to see if they would have come out better than what i have already created.
When i had placed my text to advertise the black sheep, i was a little unhappy. Although it doesn't look to bad, it doesn't look to great either. I wanted to make the text look like it was being stamped on but i did not know how to create this in After Effects. I do not know very much about After Effects which was a draw back to me. I think the text lets down the animation a little bit as it just suddenly appears towards the end. This is another thing i need to work on in the future to make the text fit in with the animation smoothly.
Another thing i would change that i just notice was a spelling mistake, for the guitar animation, the quote is meant to say rock out or get thown out but it says rock out of get thrown out, that is something that is very important if this was a real ident.
As an overall project i am very pleased on how my animations turned out. I know there are things that i could have changed and if i had extra time i would have but like i said before i intend on carrying on this project through the christmas holidays, as i think this could be a project i can look back on and be proud on at a early stage of this course.
Friday, 27 November 2009
Once all my animation was complete, i needed to import my files to After Effects so that i could add my text which was made in Illustrator. The reason i used yellow and black was to show as a warning sign. If you were to go into the bar then it would be at your own risk.
I was going to use a sound effect of a stamp but i was unable to find one unless i paid for it, but as i was searching for one, i came across something better, animal noises. I thought having a sheep sound effect would go perfectly with the animation i had made, i animated a sheep so what could suit it better?
Warning and danger signs are yellow and black because they relate to bees which are well known for danger, everyone keeps away from them so that they do not get stung.
I have just realised that there is a spelling mistake in the sign, ekkkk, i wish i had seen this sooner!
I was going to use a sound effect of a stamp but i was unable to find one unless i paid for it, but as i was searching for one, i came across something better, animal noises. I thought having a sheep sound effect would go perfectly with the animation i had made, i animated a sheep so what could suit it better?
Warning and danger signs are yellow and black because they relate to bees which are well known for danger, everyone keeps away from them so that they do not get stung.
I have just realised that there is a spelling mistake in the sign, ekkkk, i wish i had seen this sooner!
Thursday, 26 November 2009
Here is a couple of screen shots from my two animations. The first one is for Thursday night which is metal night:
I done some research in camera angles through music videos on the telly and through youtube. Have you ever noticed how a drummer in a band never really has all that much focus on a music video, there will be like a two second clip then they distance away back to the singer. This made my job a little more difficult. So i found the best thing to do was to just experiment with camera angles myself. This took a little while but i found this to be quite an interesting issue as i have never thought about camera angles all that much even though they are so important to many media programes.
As you may have noticed most of them are pretty much straight angle shots as i found having a camera behind the sheep or an angle did not really show much depth to him playing the drums. Where i have put in an angle i have found this to have broken up the other similar angles nicely and does not feel like they are to repetitive.
My second piece has a few more interesting camera shots compared to my first piece. This is because i had more space to play around to create interesting angles. Also seeing someone playing guitar is very popular in music videos which was a great help for me. I wanted a good mixture of close and wide shots as you can see what the sheep is doing close up, even though he does not have any fingers which i think ruins the piece a little.
I done some research in camera angles through music videos on the telly and through youtube. Have you ever noticed how a drummer in a band never really has all that much focus on a music video, there will be like a two second clip then they distance away back to the singer. This made my job a little more difficult. So i found the best thing to do was to just experiment with camera angles myself. This took a little while but i found this to be quite an interesting issue as i have never thought about camera angles all that much even though they are so important to many media programes.
As you may have noticed most of them are pretty much straight angle shots as i found having a camera behind the sheep or an angle did not really show much depth to him playing the drums. Where i have put in an angle i have found this to have broken up the other similar angles nicely and does not feel like they are to repetitive.
My second piece has a few more interesting camera shots compared to my first piece. This is because i had more space to play around to create interesting angles. Also seeing someone playing guitar is very popular in music videos which was a great help for me. I wanted a good mixture of close and wide shots as you can see what the sheep is doing close up, even though he does not have any fingers which i think ruins the piece a little.
So as you can see i have been away for a while, as most of you will probably know this is due to creating my animations in Maya. I shall be posting up images from where things have gone right and badly wrong where i have had to change direction with a few things. As an overall statement things have gone quite well. I was very worried at one stage about this project but with the help of teachers and friends of the class, i have been able to come up with a couple of idents which i am fairly pleased off.
Above is one of my failed tests of modeling a sheep, after a lot of experimenting and playing around with this model, it was then found that i could not use this as i had made each piece individually. But at least i learned that this is never the way to go of modeling, so that has been avoided as much as possible ever since. I also found that using the sheep fur tool in Maya was also a no no, only because it would take a while to render a scene shot, so trying to render out a whole animation would have taken forever and i knew that was not the real way forward.
Here was a very quick test of what a moom would look like if i tried to make him look as though he was wearing a sheep costume, but as you can see this does not look very good so this was scrapped straight away.
As time was going on and i was getting more worried as the days went on, i cried out for help. A few hours later and help was offered to me by Clym, he was a great help with creating my sheep. Clym made me realize a lot of things about modeling and just having more faith in myself instead of giving up so quickly. Thank you Clym for all your help, you are a star!
Once the sheep was completed i was on my way to animating.
Above is one of my failed tests of modeling a sheep, after a lot of experimenting and playing around with this model, it was then found that i could not use this as i had made each piece individually. But at least i learned that this is never the way to go of modeling, so that has been avoided as much as possible ever since. I also found that using the sheep fur tool in Maya was also a no no, only because it would take a while to render a scene shot, so trying to render out a whole animation would have taken forever and i knew that was not the real way forward.
Here was a very quick test of what a moom would look like if i tried to make him look as though he was wearing a sheep costume, but as you can see this does not look very good so this was scrapped straight away.
As time was going on and i was getting more worried as the days went on, i cried out for help. A few hours later and help was offered to me by Clym, he was a great help with creating my sheep. Clym made me realize a lot of things about modeling and just having more faith in myself instead of giving up so quickly. Thank you Clym for all your help, you are a star!
Once the sheep was completed i was on my way to animating.
This is my first image that i drew when i was trying to figure out how i would like my sheep to start looking, but this is not the type of look i was going for but was giving me a good understanding of what a sheep looked like.
Here you can see i have changed a few things, i wanted to rep-present the sheep as a person almost, by adding piecings and a goaty which makes him look angry. This is a style that is very much used in the grunge/ goth world.Here is a black sheep and is slowly forming in the way i wanted. The face is still "to cute" if you like and i do not think this would suit the setting of my animation.
Here is pretty much at its final stage, the sheep looks mean and has the piercings. The only problem i was thinking that i was going to have was, would i be able to model this?
After some attempts of modeling which was not going in my favor, i wondered to myself could i transform the moom rig to look like a sheep? I done experiments, and this did not turn to look as through this would work sadly.
Here i started experiments with colour as i know that i wanted a black and white theme for my animation. Adding bright colours to my instruments would liven up my work and add some depth to my piece.
Here you can see i have changed a few things, i wanted to rep-present the sheep as a person almost, by adding piecings and a goaty which makes him look angry. This is a style that is very much used in the grunge/ goth world.Here is a black sheep and is slowly forming in the way i wanted. The face is still "to cute" if you like and i do not think this would suit the setting of my animation.
Here is pretty much at its final stage, the sheep looks mean and has the piercings. The only problem i was thinking that i was going to have was, would i be able to model this?
After some attempts of modeling which was not going in my favor, i wondered to myself could i transform the moom rig to look like a sheep? I done experiments, and this did not turn to look as through this would work sadly.
Here i started experiments with colour as i know that i wanted a black and white theme for my animation. Adding bright colours to my instruments would liven up my work and add some depth to my piece.
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